sminem's fortress: the last stand
Welcome to Sminem's Fortress: The Last Stand, a dedicated TF2 server for Agora Road's Macintosh Cafe. Functionally, it is a weapon balance revert server featuring vanilla maps and class community maps.
The reverts are intended to create an experience similar to pre-Gun Mettle TF2. Weapons that are fun to use again, a 45 minute timer in place of a round limit, a vote-to-scramble-teams system, random crits enabled, no fixed weapon spread, and no draconian moderation. For comprehensive details regarding all reverts, scroll to the revert section below. For a map listing, scroll to the map section below. To request a map that you would like to see added, request it in the Agora Road thread.
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Reverts
Scout
Baby Face's Blaster
- On Hit: Builds Boost
- Run speed increased with Boost
- -34% clip size
- 10% slower move speed on wearer
- 25% boost lost on air jumps
The Shortstop
- Shares reserve ammunition with secondary pistols
- Holds a 4-shot clip and reloads its entire clip at once
The Soda Popper
- +50% faster firing speed
- 25% faster reload time
- -66% clip size
- No random critical hits
- Builds Hype as you run. When the Hype Meter is full, unleash mini-crits!
Bonk! Atomic Punch
- Drink to become invulnerable for 8 seconds. Cannot attack during this time
Crit-A-Cola
- While under the effects, +25% movement speed, your attacks mini-crit, and damage taken increased by 10%.
The Flying Guillotine
- Throw at your enemies to make them bleed!
- Long distance hits cause mini-crits
- 100% critical hit vs stunned players
- No random critical hits
Mad Milk
- Players heal 75% of the damage done to an enemy covered with milk.
- Can be used to extinguish fires
Pretty Boy's Pocket Pistol
- +15 max health on wearer
- Wearer never takes falling damage
- 25% slower firing speed
- 50% fire damage vulnerability on wearer
The Atomizer
- Grants Triple Jump: The third jump deals 10 damage when used
- -30% slower firing speed
- -20% damage vs players
The Sandman
- Alt-Fire: Launches a ball that stuns opponents
- -15 max health on wearer
- Ball recharges in 15 seconds if not picked up
Soldier
The Air Strike
- -15% blast damage from rocket jumps
- Increases attack speed while blast jumping
- Clip size increased on kill
- -15% damage penalty
- -10% explosion radius
The Beggar's Bazooka
- Hold Fire to load up to three rockets
- Release Fire to unleash the barrage
- +3 degrees random projectile deviation
- Overloading the chamber will cause a misfire
- No ammo from dispensers
The Black Box
- On Hit: +15 health
- -25% clip size
The Direct Hit
- +25% damage bonus
- +80% projectile speed
- Mini-crits targets launched airborne by explosions, airblast, grapple hooks, or rocket packs
- -70% explosion radius
The Liberty Launcher
- +40% projectile speed
- -25% clip size
The Rocket Jumper
- +200% max primary ammo on wearer
- No self inflicted blast damage taken from this weapon or taunts
- -100% damage penalty
- No random critical hits
- Wearer cannot carry the intelligence briefcase or PASS Time JACK
The B.A.S.E. Jumper
- Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
- While deployed, air speed is capped at 400 Hu/s
- Up-draft when on fire
The Concheror
- +2 health regenerated per second on wearer
- Provides group speed buff with damage done giving health.
- Gain rage with damage.
The Panic Attack
- 50% faster reload time
- This weapon deploys 50% faster
- Fire rate increases as health decreases
- Hold fire to load up to 4 shells
- Weapon spread increases as health decreases
The Reserve Shooter
- 15% faster weapon switch
- Mini-crits all airborne targets for 5 seconds after being deployed
- -34% clip size
The Righteous Bison
- Does not require ammo
- Projectile penetrates enemy targets
- Projectile cannot be deflected
- Projectile ignites friendly Huntsman arrows
- Attacks pierce bullet resistances
- Deals only 20% damage to buildings
The Disciplinary Action
- On Hit Teammate: Boosts both players' speed for 3 seconds
- -25% damage penalty
The Equalizer
- Move speed increases as the user becomes injured
- Deal up to 113 damage at low health
- Reduced damage when at high health
- Blocks healing when in use
The Escape Plan
- Move speed increases as the user becomes injured
- Deal up to 113 damage at low health
- Reduced damage when at high health
- Blocks healing when in use
The Half-Zatoichi
- On Kill: Restores you to 100% health
- Honorbound: Once drawn cannot be sheathed until it kills
- Soldiers and Demos can duel with katanas for a one-hit kill
The Market Gardener
- Deals crits while the wielder is rocket jumping
- No random critical hits
Pyro
The Backburner
- +10% damage bonus
- 100% critical hits from behind
- Extinguishing teammates restores 20 health
- +150% airblast cost
The Degreaser
- 65% faster weapon switch
- Extinguishing teammates restores 20 health
- -10% damage penalty
- -25% afterburn damage penalty
The Dragon's Fury
- Extinguishing teammates restores 20 health
- Deals 300% damage to burning players
- +50% repressurization rate on hit
- -50% repressurization rate on Alt-Fire
The Phlogistinator
- Build 'Mmmph' by dealing 225 fire damage
- Alt-Fire on full 'Mmmph': Taunt to refill health and gain crit for 10 seconds
- 75% damage resist while 'Mmmph' taunting
- -10% damage penalty
- No random critical hits
- No airblast
The Axtinguisher
- 100% critical hit vs burning players
- -50% damage vs non-burning players
- No critical hits vs non-burning players
The Powerjack
When weapon is active:
- +15% faster move speed on wearer
- +75 health restored on kill
- Health restoration can overheal
- 20% damage vulnerability on wearer
Demoman
Ali Baba's Wee Booties
- +25 max health on wearer
- +200% increase in turning control while charging
- Melee kills refill 25% of your charge meter.
- +10% faster move speed on wearer
The Loch-N-Load
- +20% damage bonus
- +25% projectile speed
- -25% clip size
- -25% explosion radius
- Launched bombs shatter on surfaces
The Loose Cannon
- Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- +50% projectile speed
- Cannonballs push players back on impact
- Cannonballs do not explode on impact
- Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
The Chargin' Targe
- +50% fire damage resistance on wearer
- +40% explosive damage resistance on wearer
- Immune to the effects of afterburn
- Alt-Fire: Charge toward your enemies.
- Gain a critical melee strike after impacting an enemy.
The Splendid Screen
- +20% fire damage resistance on wearer
- +15% explosive damage resistance on wearer
- +70% increase in charge impact damage
- Deal full charge impact damage at any range
- Alt-Fire: Charge toward your enemies.
- Gain a critical melee strike after impacting an enemy.
The Sticky Jumper
- +200% max secondary ammo on wearer
- No self inflicted blast damage taken
- -100% damage penalty
- No random critical hits
- Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Tide Turner
- +25% fire damage resistance on wearer
- +25% explosive damage resistance on wearer
- Full turning control while charging
- Melee kills refill 75% of your charge meter
- Taking damage while shield charging reduces remaining charging time
- Alt-Fire: Charge toward your enemies.
- Gain a critical melee strike after impacting an enemy.
The Claidheamh Mòr
- 0.5 sec increase in charge duration
- Melee kills refill 25% of your charge meter.
- No random critical hits
- -15 max health on wearer
- This weapon has a large melee range.
The Persian Persuader
- +100% increase in charge recharge rate
- Ammo collected from ammo boxes becomes health
- No random critical hits
- This weapon has a large melee range.
The Ullapool Caber
- No random critical hits
- The first hit will cause an explosion