sminem's fortress: the last stand
Welcome to Sminem's Fortress: The Last Stand, a dedicated TF2 server for Agora Road's Macintosh Cafe. Functionally, it is a weapon balance revert server featuring vanilla maps and class community maps.
The reverts are intended to create an experience similar to pre-Gun Mettle TF2. Weapons that are fun to use again, a 45 minute timer in place of a round limit, a vote-to-scramble-teams system, random crits enabled, no fixed weapon spread, and no draconian moderation.
For comprehensive details regarding all reverts, scroll to the revert section below. For a map listing, scroll to the map section below. To request a map that you would like to see added, request it in the Agora Road thread.
Click to connect @ tf2.jellobyte.net
Reverts ^
Scout ^
Baby Face's Blaster
- On Hit: Builds Boost
- Run speed increased with Boost
- -34% clip size
- 10% slower move speed on wearer
- 25% boost lost on air jumps
The Shortstop
- Shares reserve ammunition with secondary pistols
- Holds a 4-shot clip and reloads its entire clip at once
The Soda Popper
- +50% faster firing speed
- 25% faster reload time
- -66% clip size
- No random critical hits
- Builds Hype as you run. When the Hype Meter is full, unleash mini-crits!
Bonk! Atomic Punch
- Drink to become invulnerable for 8 seconds. Cannot attack during this time
Crit-A-Cola
- While under the effects, +25% movement speed, your attacks mini-crit, and damage taken increased by 10%.
The Flying Guillotine
- Throw at your enemies to make them bleed!
- Long distance hits cause mini-crits
- 100% critical hit vs stunned players
- No random critical hits
Mad Milk
- Players heal 75% of the damage done to an enemy covered with milk.
- Can be used to extinguish fires
Pretty Boy's Pocket Pistol
- +15 max health on wearer
- Wearer never takes falling damage
- 25% slower firing speed
- 50% fire damage vulnerability on wearer
The Atomizer
- Grants Triple Jump: The third jump deals 10 damage when used
- -30% slower firing speed
- -20% damage vs players
The Sandman
- Alt-Fire: Launches a ball that stuns opponents
- -15 max health on wearer
- Ball recharges in 15 seconds if not picked up
Soldier ^
The Air Strike
- -15% blast damage from rocket jumps
- Increases attack speed while blast jumping
- Clip size increased on kill
- -15% damage penalty
- -10% explosion radius
The Beggar's Bazooka
- Hold Fire to load up to three rockets
- Release Fire to unleash the barrage
- +3 degrees random projectile deviation
- Overloading the chamber will cause a misfire
- No ammo from dispensers
The Black Box
- On Hit: +15 health
- -25% clip size
The Direct Hit
- +25% damage bonus
- +80% projectile speed
- Mini-crits targets launched airborne by explosions, airblast, grapple hooks, or rocket packs
- -70% explosion radius
The Liberty Launcher
- +40% projectile speed
- -25% clip size
The Rocket Jumper
- +200% max primary ammo on wearer
- No self inflicted blast damage taken from this weapon or taunts
- -100% damage penalty
- No random critical hits
- Wearer cannot carry the intelligence briefcase or PASS Time JACK
The B.A.S.E. Jumper
- Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.
- While deployed, air speed is capped at 400 Hu/s
- Up-draft when on fire
The Concheror
- +2 health regenerated per second on wearer
- Provides group speed buff with damage done giving health.
- Gain rage with damage.
The Panic Attack
- 50% faster reload time
- This weapon deploys 50% faster
- Fire rate increases as health decreases
- Hold fire to load up to 4 shells
- Weapon spread increases as health decreases
The Reserve Shooter
- 15% faster weapon switch
- Mini-crits all airborne targets for 5 seconds after being deployed
- -34% clip size
The Righteous Bison
- Does not require ammo
- Projectile penetrates enemy targets
- Projectile cannot be deflected
- Projectile ignites friendly Huntsman arrows
- Attacks pierce bullet resistances
- Deals only 20% damage to buildings
The Disciplinary Action
- On Hit Teammate: Boosts both players' speed for 3 seconds
- -25% damage penalty
The Equalizer
- Move speed increases as the user becomes injured
- Deal up to 113 damage at low health
- Reduced damage when at high health
- Blocks healing when in use
The Escape Plan
- Move speed increases as the user becomes injured
- Deal up to 113 damage at low health
- Reduced damage when at high health
- Blocks healing when in use
The Half-Zatoichi
- On Kill: Restores you to 100% health
- Honorbound: Once drawn cannot be sheathed until it kills
- Soldiers and Demos can duel with katanas for a one-hit kill
The Market Gardener
- Deals crits while the wielder is rocket jumping
- No random critical hits
Pyro ^
The Backburner
- +10% damage bonus
- 100% critical hits from behind
- Extinguishing teammates restores 20 health
- +150% airblast cost
The Degreaser
- 65% faster weapon switch
- Extinguishing teammates restores 20 health
- -10% damage penalty
- -25% afterburn damage penalty
The Dragon's Fury
- Extinguishing teammates restores 20 health
- Deals 300% damage to burning players
- +50% repressurization rate on hit
- -50% repressurization rate on Alt-Fire
The Phlogistinator
- Build 'Mmmph' by dealing 225 fire damage
- Alt-Fire on full 'Mmmph': Taunt to refill health and gain crit for 10 seconds
- 75% damage resist while 'Mmmph' taunting
- -10% damage penalty
- No random critical hits
- No airblast
The Axtinguisher
- 100% critical hit vs burning players
- -50% damage vs non-burning players
- No critical hits vs non-burning players
The Powerjack
When weapon is active:
- +15% faster move speed on wearer
- +75 health restored on kill
- Health restoration can overheal
- 20% damage vulnerability on wearer
Demoman ^
Ali Baba's Wee Booties
- +25 max health on wearer
- +200% increase in turning control while charging
- Melee kills refill 25% of your charge meter.
- +10% faster move speed on wearer
The Loch-N-Load
- +20% damage bonus
- +25% projectile speed
- -25% clip size
- -25% explosion radius
- Launched bombs shatter on surfaces
The Loose Cannon
- Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- +50% projectile speed
- Cannonballs push players back on impact
- Cannonballs do not explode on impact
- Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
The Chargin' Targe
- +50% fire damage resistance on wearer
- +40% explosive damage resistance on wearer
- Immune to the effects of afterburn
- Alt-Fire: Charge toward your enemies.
- Gain a critical melee strike after impacting an enemy.
The Splendid Screen
- +20% fire damage resistance on wearer
- +15% explosive damage resistance on wearer
- +70% increase in charge impact damage
- Deal full charge impact damage at any range
- Alt-Fire: Charge toward your enemies.
- Gain a critical melee strike after impacting an enemy.
The Sticky Jumper
- +200% max secondary ammo on wearer
- No self inflicted blast damage taken
- -100% damage penalty
- No random critical hits
- Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Tide Turner
- +25% fire damage resistance on wearer
- +25% explosive damage resistance on wearer
- Full turning control while charging
- Melee kills refill 75% of your charge meter
- Taking damage while shield charging reduces remaining charging time
- Alt-Fire: Charge toward your enemies.
- Gain a critical melee strike after impacting an enemy.
The Claidheamh Mòr
- 0.5 sec increase in charge duration
- Melee kills refill 25% of your charge meter.
- No random critical hits
- -15 max health on wearer
- This weapon has a large melee range.
The Persian Persuader
- +100% increase in charge recharge rate
- Ammo collected from ammo boxes becomes health
- No random critical hits
- This weapon has a large melee range.
The Ullapool Caber
- No random critical hits
- The first hit will cause an explosion
Heavy ^
The Brass Beast
- +20% damage bonus
- 20% damage resistance when spun up
- 50% slower spin up time
- -60% slower move speed while deployed
The Natascha
- On Hit: 100% chance to slow target
- 20% damage resistance when spun up
- -25% damage penalty
- 30% slower spin up time
The Buffalo Steak Sandvich
- +10% damage vulnerability while active
- After consuming, 35% increased move speed, attacks mini-crit, and the player may only use melee weapons. Lasts 16 seconds.
- Alt-fire: Share with a friend (Medium Health Kit)
The Dalokohs Bar
- Adds +50 max health for 30 seconds
- Can overheal if eaten near max health
- Eat to gain up to 100 health.
- Alt-fire: Share chocolate with a friend (Small Health Kit)
The Sandvich
- Eat to regain up to 300 health
- Alt-fire: Throw a Sandvich on the ground (Medium Health Kit)
- Picking up a dropped Sandvich functions as a medium health kit
- Picking up a health kit while at full health will recharge the meter
- 30 second recharge time after eating or throwing
- Cannot pick up a dropped Sandvich while at maximum health
The Eviction Notice
When weapon is active:
- +40% faster firing speed
- +15% faster move speed on wearer
- On Hit: Gain a speed boost
- -60% damage penalty
- 20% damage vulnerability on wearer
The Fists of Steel
- -60% damage from ranged sources while active
- +100% damage from melee sources while active
The Gloves of Running Urgently
When weapon is active:
- +30% faster move speed on wearer
- -25% damage penalty
- You are marked for death while active, and for a short period after switching weapons
The Warrior's Spirit
- +30% damage bonus
- On Hit: Gain up to +10 health
- -20 max health on wearer
Engineer ^
The Pomson 6000
- Does not require ammo
- Projectile cannot be deflected
- Projectile ignites friendly Huntsman arrows
- Attacks pierce bullet resistances
- On Hit: Victim loses 10% Medigun charge
- On Hit: Victim loses 20% cloak
- Deals only 20% damage to buildings
The Rescue Ranger
- Alt-Fire: Use 100 metal to pick up your targeted building from long range
- Fires a special bolt that can repair friendly buildings for 75 health
- -34% clip size
- -50% max primary ammo on wearer
- Self mark for death when hauling buildings
The Short Circuit
- Alt-Fire: -15 ammo, destroy projectiles
- No reload necessary
- No random critical hits
- Per Shot: -5 ammo
- Uses metal for ammo
The Wrangler
Take manual control of your Sentry Gun.
- Wrangled sentries gain a shield that reduces damage by 66%.
- Sentries are disabled for 3 seconds after becoming unwrangled, and 1 second after death.
The Eureka Effect
- Press your reload key to choose to teleport to spawn or your exit teleporter
- Teleporting to spawn refills health and ammo
- -50% metal cost when constructing or upgrading teleporters
- Construction hit speed boost decreased by 50%
- 20% less metal from pickups and dispensers
The Gunslinger
- +25 max health on wearer
- Sentry build speed increased by 300%
- Sentries start with full health and self repair while building
- Third successful punch in a row always crits
- No random critical hits
- Replaces the Sentry with a Mini-Sentry
- Sentries cannot be repaired or wrench boosted
The Jag
- +15% faster firing speed
- Construction hit speed boost increased by 30%
- -25% damage penalty
- 20% slower repair rate
Medic ^
Crusader's Crossbow
- Fires special bolts that heal teammates and deals damage based on distance traveled.
- Reloads automatically while holstered.
- On heal, grants small amount to the ÜberCharge meter.
- No headshots.
- -75% max primary ammo on wearer.
The Quick-Fix
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
- +40% heal rate
- +25% ÜberCharge rate
- 50% max overheal
- Mirror the blast jumps and shield charges of patients.
The Vaccinator
- +50% ÜberCharge rate
- Press your reload key to cycle through resist types.
- While healing, provides you and your target a constant 10% resistance to the selected damage type.
- You are healed for 10% of the matched incoming damage on your patient.
- -66% Overheal build rate
- -66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
The Amputator
When weapon is active:
- +3 health regenerated per second on wearer
- Alt-Fire: Applies a healing effect to all nearby teammates
- -20% damage penalty
The Solemn Vow
- Allows you to see enemy health
The Vita-Saw
- On death up to 20% of your stored ÜberCharge is retained
- -10 max health on wearer
Sniper ^
The Sydney Sleeper
- +25% charge rate
- On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged
- Headshots or fully charged shots cause an explosion of Jarate.
- No random critical hits
- No headshots
The Cleaner's Carbine
- On Kill: 3 seconds of 100% critical chance
- -20% clip size
- 35% slower firing speed
- No random critical hits
The Cozy Camper
- +4 health regenerated per second on wearer
- No flinching when aiming
- Knockback reduced by 20% when aiming
The Razorback
- Blocks a single backstab attempt.
The Bushwacka
- Crits whenever it would normally mini-crit
- 20% fire damage vulnerability on wearer
The Tribalman's Shiv
- On Hit: Bleed for 8 seconds
- -35% damage penalty
Spy ^
The Ambassador
- Crits on headshot
- -15% damage penalty
- 20% slower firing speed
- No random critical hits
The Enforcer
- +20% damage bonus while undisguised
- 20% slower firing speed
- No random critical hits
The Spy-Cicle
- Silent Killer: No attack noise from backstabs
- On Hit by Fire: Become fireproof for 2 seconds
- Backstab turns victim to ice
- Melts in fire, regenerates after 15 seconds
Your Eternal Reward
- Upon a successful backstab against a human target, you rapidly disguise as your victim
- Silent Killer: No attack noise from backstabs
- Wearer cannot disguise
The Dead Ringer
Cloak Type: Feign Death.
- Leave a fake corpse on taking damage and temporarily gain invisibility and 90% damage resistance.
- +80% cloak regen rate
- +60% cloak drain rate
Map List ^
Vanilla map pool
- cp_gravelpit
- cp_dustbowl
- cp_granary
- cp_well
- ctf_2fort
- tc_hydro
- ctf_well
- cp_badlands
- pl_goldrush
- cp_fastlane
- ctf_turbine
- pl_badwater
- cp_steel
- cp_egypt_final
- cp_junction_final
- plr_pipeline
- pl_hoodoo_final
- koth_sawmill
- koth_nucleus
- koth_viaduct
- ctf_sawmill
- cp_yukon_final
- koth_harvest_final
- ctf_doublecross
- cp_gorge
- cp_freight_final1
- pl_upward
- plr_hightower
- pl_thundermountain
- cp_coldfront
- cp_mountainlab
- cp_degrootkeep
- cp_5gorge
- pl_frontier_final
- plr_nightfall_final
- koth_lakeside_final
- koth_badlands
- pl_barnblitz
- cp_gullywash_final1
- cp_foundry
- sd_doomsday
- koth_king
- cp_process_final
- cp_standin_final
- cp_snakewater_final1
- cp_sunshine
- cp_metalworks
- pl_swiftwater_final1
- pl_cactuscanyon
- rd_asteroid
Custom map pool
- balloon_race_v2
- cp_orange_final
- cp_orange_x3
- mario_kart_2_v30
- pkmn_goldenrodcity_b3